Thursday, April 29, 2010

Gigantor review... I want one

Somehow I went from discussing reviewing the neat little bean bag chairs Sumo provides to events like the recent Penny Arcade Expo East to having a seven foot by six foot Sumosac Gigantor in my living room.
Sumo sells bean bag chairs, from the relatively small one-person Omni often seen piled throughout the corridors of gaming fan events, to the giant, (at least) two-person polyester fiber-filled Sumosac Gigantor, which must have been a real bitch to ship to my apartment. I know it was a real bitch getting it inside. They've been trying to get us to review their product for years it seems, leading to an inside joke about reviewing one just so we could use the line "It felt like I was standing up."
They approached us again following PAX East, and we caved, but I was worried about my cats. They like to pee now and again, and I was afraid the simple bean bag chair would wind up a sack of cat urine-scented beads. Not a problem, said the Sumo representative. They would send me something with a removable cover, perfect for my cat-pee sprinkled lifestyle.
And so there's an enormous Sumosac Gigantor in my living room. The cats both love and fear it, for reasons that will become apparent, and I can honestly say this: It's nothing like standing up.
Loved
It Eats Your Will To Move: After two six and a half foot tall men tore open the gigantic shipping box and squeezed its contents through the door to my apartment and stuffed the Gigantor inside of its micro suede cover, I fell upon it in exhaustion, and I did not want to get up. The poly-fill inside the sack bunches where you aren't sitting, providing adequate support while still remaining soft and giving you some room to maneuver. It's less like sitting down or curling up on a cushion, and a bit more like being held. It's supremely comfortable, to the point where I've slept in it several times over the past two weeks, both on purpose and accidentally. It's almost too comfortable, as many of my recent gaming sessions have mysteriously transformed into naps.
True To Form: I'm a large man, weighing somewhere in the neighborhood of 300 pounds. That anything I lay on can retain a fair semblance of its original shape is a miracle. As I mentioned above, I've slept for long periods on the Gigantor, and within a half hour of me getting up, it's back to the shape it was in before I burdened it with my presence. Now and then it needs a little fluffing, but there's nothing wrong with a little fluffing.
Very Roomy: The first night the Gigantor spent in my house was spent with me sprawled out on it playing 3D Dot Game Heroes, my girlfriend next to me playing Plants Vs. Zombies on the iPad, and at least one cat. That's without anyone's feet actually touching the ground. Well, except the cat's, but that was by design. In short, it's one roomy sonofabitch. I image three regular-sized, relatively friendly people could curl up at once without much of a problem.
Removable Cover: A week into testing the Gigantor, disaster struck. It turns out the door to the room with the cat box in it was closed accidentally, and one of my little furry friends took it upon himself to pee on the giant cat bed in the living room. This was discovered by wandering into the living room, dropping down onto the sack without looking, and being showered with yellow droplets. This was both good and bad. Bad, because ew, pee. Good, because the cover didn't let the pee through it, resting atop it in a puddle instead of soaking in. So yeah, if you've got cats, aim for a covered bean bag chair, or sell them for parts.
Cat's Away!: The most fun you can have with an oversized bean bag chair like the Gigantor is its ability to launch your feline friends (or small dogs, I suppose) into the air. Wait until your cat is asleep on it, and then fall down hard onto an unoccupied spot. The poly-fill quickly shifts to accommodate you, launching the cat two to three feet in the air, depending on weight. This is the most beautiful thing you will ever see. I wish I had pictures. Maybe this explains the peeing.
Hated
Space, You're Gonna Need It: Most furniture is rectangular. It helps you place it against walls, arrange it strategically, and put coffee tables near it. The Gigantor is seven feet wide, six feet deep, and about three and a half feet tall. Essentially, it's a giant cylinder. It's great for very open corners, or rooms with lots of floor space just asking to be covered with something, but in a cramped apartment, there aren't many places to put it that make sense. Right now I've got mine in front of my entertainment center, having moved my couch off to the side. I guess that works, but it leads me to my second negative point...
Aesthetically Unpleasant: It's a sack filled with foam. It comes in different colors, but a different -colored lump is, for all intents and purposes, still a lump. Unless you've been following a strictly lump-based decorating style, the Gigantor is not likely to fit your home decor. That means you either need to really want a giant sack in your living room, or you have a basement rec-room or dedicated gaming room you feel could benefit by the addition of an extremely comfortable mound.
So no, the Sumosac Gigantor is nothing like standing up. It's an insanely comfortable mass of micro suede and polyester fluff that could easily be the centerpiece of a more expansive game room or, under the right circumstances, act as a love seat substitute in any situation you find yourself needing a love seat. At $399 you're going to want to be damn sure you have a spot large enough for it, and it isn't the prettiest thing you've ever sat on, but it could very well be one of the most satisfying.
And you can't put a price on cat-flinging.
FINE PRINT EXAMPLE: The Sumosac Gigantor is a product of Sumo Lounge International. Retails for $399.99 USD. Smaller, less-expensive sizes are available. A unit was given to us by the publisher for reviewing purposes. Played both single and multiplayer modes. Tested it in a variety of situations. Yes, it works really well for...that.

 taken from kotaku

Alex 

Tuesday, April 27, 2010

Holy Crap WTF New Stuff From Edsel???

So ya new stuff from meh check it out.  Or don't.  I don't care.  I feel like pizza...

Edsel

Tuesday, April 20, 2010

FFXIV screen shots

So on kotaku i was just browsing as normal and i saw some new screenshots from my favorite upcomeing game! who else is excited?! go check em out here!

Alex

Wednesday, April 7, 2010

Saturday, April 3, 2010

Awakening



The marauding Blight has scattered, but a new, more sinister evil rises in its wake, and once again the Grey Wardens rise to face a deadly foe in the Dragon Age: Origins - Awakening expansion pack.

Forget your humble or not-so-humble origin. Whether pauper or prince, imported character or newly generated for the expansion, this time you're in charge of the Gray Wardens. You're just in time to face off against a new, strangely intelligent, highly vocal sort of Darkspawn, embarking on a quest that could very well unravel the mystery of the recurring Blight once and for all.

Rather than downloadable content, Awakening is a full expansion pack, so you know you can expect a level-cap increase, interesting places to go, people to see, and monsters to kill. What you might not know, is whether you should spend $40 on fifteen to twenty hours of expanded gameplay. Well, should you?

Loved
The Continuing Saga: There's nothing quite like the feeling of completing a lengthy role-playing game, maxing out your characters, and then getting the chance to revisit them, adding an additional layer of depth and power to your creations. Just as I consider Dragon Age: Origins to be the spiritual successor to BioWare's Baldur's Gate, Awakening can be likened, to a point at least, to the Tales of the Sword Coast expansion for Baldur's Gate. The level cap is increased, you visit new lands, you find more powerful equipment, and in the end you (possibly) save the day, again.

But Awakening actually goes a step beyond that. With new specializations and talents, it feels more like an MMORPG expansion than something you see in a single-player game. Rather than simply making you a more powerful version of what you were before, the additional customization options actively work towards defining your character's role in your party. I wanted to be a sneaky rogue in Dragon Age, but always felt like I was simply a weak fighter in leather armor. With the new Shadow specialization, I am the sneaky rogue I wanted to be.

Injecting A Little More Character: While Awakening did briefly saddle me with my least favorite character from the original game, it made up for it with a new cast of characters that, at times, seem even deeper and better developed than the first group, despite having so much less screen time. Of all the new additions, Anders, a quick-witted mage on the run from the prison-like Tower of Magi, completely stole the show. Not only is he ready with a quip at every turn, he's also incredibly fond of kittens. Keep an eye out for animals of the feline persuasion as you play through the game - that's all I will say. It's so adorable, you'll want to sleep with him. You can't, but you'll want to.

Hated
Identity Crisis: By the end of Dragon Age: Origins - Awakening, I was left with an odd, conflicted sort of feeling. Awakening certainly didn't feel like downloadable content; it's too big to fall into that category. It's marketed as an expansion pack, but the amount of work BioWare put into fleshing out the new characters and the new, more intelligent Darkspawn threat goes far beyond what I'd normally expect from a simply expansion pack. It mostly resembles a full-blown sequel, but it stops short, never quite reaching that level. Indeed, it almost seems as if BioWare consciously knew they were putting too much work into Awakening and pulled back at the last minute, leaving me with the gaming equivalent of being on the verge of sneezing but never quite making it there.

I suppose my only complaint with Dragon Age: Origins - Awakening, then, is that the development team put effort into the expansion. It seems silly, but the feeling remains. While I enjoyed my time with my new companions, taking on a revived and evolved threat and making decisions with consequences just as world-shaking, if not more so, than in the original game. I just felt that right when I was reaching my stride, the game stopped, as if afraid I might enjoy myself too much.

Still, uneasy feeling or no, Dragon Age: Origins - Awakening is twenty more hours of Dragon Age: Origins, and if you felt the same way I did about the original release, feeling slightly unfulfilled isn't going to stop you from milking every second of enjoyment out of the expansion that you can, and there's plenty of milk in those udders.

Dragon Age: Origins - Awakening was developed by BioWare and published by EA on March 16 for the Xbox 360, PlayStation 3, and PC. Retails for $39.99 USD. A copy of the game was given to us by the publisher for reviewing purposes. Played through the entire game on PC, then fiddled about with the PlayStation 3 version.