Wednesday, November 11, 2009

XIV news


inal Fantasy XI stalwarts hotly anticipating starting the grind all over again in Square Enix's newest MMO, Final Fantasy XIV, have two more character class updates to pore over, the Gladiator and Pugilist.

The former specializes in swords and shields, specializing in close combat. The latter prefers to engage in even closer combat, using hand-to-hand fighting techniques complemented by cestus and claws, adding a little long distance with expertise in throwing implements like the chakram. Extended descriptions of what these two classes bring to the mix are available right here.

The FF XIV official site also has details on some of the MMO's weapons, all of which players can get their hands on sometime in 2010, after Square Enix gets Final Fantasy XIII out the door.

Alex

Star trek online!!!


What Is It?
Star Trek Online is a massively multiplayer game previously under development at the now-dead Perpetual Entertainment. Cryptic Studios picked up the aborted project in 2008 and started almost completely over for the game we have now.

What We Saw
I saw a quick demo of a space combat and ground combat before being turned loose on the mission "Stranded in Space" which combines elements of the two.

How Far Along Is It?
The game is due out February 2, 2010.

What Needs Improvement?
Canon Clarity: Licenses are a funny thing – so much so that the developer couldn't exactly articulate to me what Star Trek Online can and can't do as far as incorporating stuff like the Borg and Space Lincoln. They did say that the MMO should be treated as canon since it takes place in the prime timeline (the non-J. J. Abrams one) and that canon things like the Borg might show up. However, there was some confusion about the alien races that players can customize right down to the skin color. As Cryptic seems to understand it, if a custom-made alien race gets really popular, it could become canon if enough people download it. The possibilities are heady and all; but it's kind sad to think somebody could put a lot of work into building an alien race of their own that then magically winds up in a new Star Trek movie and they don't get any credit for their creation.

No Catchphrases/Bridge Banter (Yet): Currently, the only talking that goes on between non-playable characters and the captain that you take the role of happens in text boxes. There's no free-flowing banter between bridge crewmates and no way to click on individual NPCs during away missions just to chat them up. Cryptic says they're currently looking into adding the catchphrases we're used to hearing from the series during space combat ("Warp speed," "Reroute power to the shields," "Great shot kid, don't get cocky," etc.) – but at the moment, it's all silent and somewhat stilted.

What Should Stay The Same?
Space Isn't Slow: I was afraid the space combat and travel would be too much like Eve Online – where you have to wait ages for anything to happen. Instead, I was pleased to see somewhat snappy movement and reasonable physics to account for the fact that you're maneuvering a huge starship, not a tiny fighter craft. And while the game confines the 360 degrees of space to just forward, back, left and right for the shields, you have the full range of 360 degrees to use in movement so you can evade fire and break line of sight (and tachyon blast) by getting behind asteroids and stuff. Also, the game gives the player the ability to throttle more or less power between the four sections of the shields. This comes in handy when you're too close to a ship about to explode and need to absorb the shock on your aft shields.

Ground Isn't So Bad: It's totally not regulation for a captain to take half the bridge planetside with him as an Away Team (that's what Red Shirts are for!), but the game lets you do it anyway with your three favorite bridge crew members. While in space, these members have special abilities and buff/debuffs depending on their class (Science Officer, Communications, etc.) – but on the ground, you can outfit them with whatever weapons and equipment you like and either let the AI drive them around, or command their every move. The Away Team will still bring some special abilities with them planetside like Harvesting or Diplomacy stats you can use. But if you don't feel like making room for them, you can always leave ‘em on the ship and meet up with other real-life buddies on some planet to shoot at stuff.

Set Phasers To Vaporize! During ground combat, when people are shooting NPCs, you'll sometimes see a yellow icon pop up on a disoriented enemy. Pressing the secondary fire on a certain gun vaporizes that enemy and it's pretty neat. Who needs a stun function, anyway?

Final Thoughts
I wasn't so wowed by the ground combat, but space blew me away. If this were a singleplayer game, I'd still be happy with it. But I guess with so many Trekkies in the world, it'd be a waste not to turn Star Trek into an MMO for the masses to enjoy.
Taken forom kotaku

Alex

Tuesday, November 10, 2009

GREAT!!!


Ultra-Realistic Modern Warfare Game Features Awaiting Orders, Repairing Trucks

GOLD PURE GOLD

Alex

got mine


I went to the midnight release of modern warfare 2 lastnight at gamestop i showed up a 10 or so and i was a good 70 people back in line the line stretched a good ways down joe who i know who works at the gamestop said they had a good 200+ people show up. lucky me. played some last night not alot due to the fact that i had to go to work but it is amazeing!!! go get it now if you dont have it yet. My plans... go home after work and play.

Alex

Thursday, November 5, 2009

funny


sent this to patti last night i thought it was hi-larous

Alex

Monday, November 2, 2009

times are a changein

Well if you cant tell we have added another host and forums go look at em sign up and talk with us its awesome also I updated the banner and expect lots more big new thing from us we are moveing up in the podcast world and we want y'all to join us!

In other news Bayonetta PS3 Outsells Bayonetta 360 — No Surprise There




Unofficial day-one sales are in for Bayonetta and boy does Japan love its PlayStation 3s. Ninety-three thousand copies sold for Sony's home console compared to the 45,000 sold on Xbox 360.

But that's nothing new for the market. Compare Bayonetta's sales to these other games to see just how much day-one sales favor PS3 over 360 in Japan:

Devil May Cry 4
28,000 (17 percent of sales) on 360 / 140,000 (83 percent of sales) on PS3
Soul Calibur IV
35,000 (38 percent of sales) on 360 / 57,000 (62 percent of sales) on PS3
Street Fighter IV
28,000 (33 percent of sales) on 360 / 58,000 (67 percent of sales) on PS3

See the pattern? I know I do, and I'm bad at economics.

Rock on for not being the nail that sticks up, Bayonetta!


Alex